Maps & Dungeons
New dungeons and areas from scratch or edited official maps - walkable, lit, populated and shipped.
- Procedural caves, temples, lava halls
- Exact collision, no dead ends
- Styled in-game minimaps
- Monster spawns with level curves
Client, server, content and web - built by people who work inside the Rappelz engine every day. New dungeons, monsters, mounts, a modern renderer, server features and the shop that pays for it all.


One studio for the whole stack. Pick a single feature or hand us the roadmap.
New dungeons and areas from scratch or edited official maps - walkable, lit, populated and shipped.
Any 3D model turned into a real Rappelz monster or mount, with idle, walk, attack, hit and death.
Full skin sets, wings, weapons and mounts that fit every race and every animation.
A sharper, faster client: DirectX 11 renderer, new UI windows and themes, full Arabic layout.
C++ features inside the game server - new systems, packets, events and the fixes that keep it alive.
The website, item shop, battle pass and admin panel that turn players into supporters.
A launcher that just works and a patch pipeline that ships your changes to every player in minutes.
Hardened logins, least-privilege databases, faster servers and fewer crashes.
We built our own editor for Rappelz maps. It generates complete dungeons in seconds and checks every one before it ships - that is why our maps are fast to make and solid to play.
Caves, crystal caverns, lava halls or built temples - rooms, winding corridors, ramps, rocks, lights, monsters and a boss room from one seed.
Every floor reachable, every ramp walkable, no dead ends, no floating props, no monsters inside walls - measured on every map.
Edited in a live 3D view with the game's own lights and fog, so what you approve is what players see.
Server files, launcher patch, styled minimap and testers placed at the entrance - shipped and verified in one step.
Real captures from maps we built - rendered with the game's own assets and lighting.
Tell us what you need on the order page - it reaches the team instantly.
We talk it through on Discord, agree on scope, price and dates.
You see progress as we go - screenshots, test builds, test characters in place.
We deliver to your server and players, then stay around for fixes.
Every project is quoted after a short talk - you only pay for what you need.
One clear task, done right.
A season of new content.
Your dev team on call.
Our daily work is on Epic 9.x client and server sources. Tell us your version on the order page and we confirm before anything is agreed.
Only what the job needs. Content work (maps, monsters, items) can be delivered as files you install; engine work needs the related sources. We sign an NDA if you want one.
After the quote is agreed - usually a deposit to start and the rest on delivery. Larger projects are split into milestones.
Small features often start within days. The order page lets you choose your timeline and we answer on Discord.
Yes - we speak English and Arabic, and we build Arabic right-to-left support into clients and websites.
Every package includes a fix period. Partnerships include ongoing support.
Place an order in two minutes, or join our Discord and talk to the team directly.