Rappelz development studio

We forge the golden age of your server

Client, server, content and web - built by people who work inside the Rappelz engine every day. New dungeons, monsters, mounts, a modern renderer, server features and the shop that pays for it all.

  • Epic 9.x client & server
  • C++ / DirectX 11
  • English & Arabic
Royalty Catacombs - crystal hall
Rendered in-engine Royalty Catacombs - crystal hall
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What we build

Everything a Rappelz server needs

One studio for the whole stack. Pick a single feature or hand us the roadmap.

Maps & Dungeons

New dungeons and areas from scratch or edited official maps - walkable, lit, populated and shipped.

  • Procedural caves, temples, lava halls
  • Exact collision, no dead ends
  • Styled in-game minimaps
  • Monster spawns with level curves
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Monsters & Animations

Any 3D model turned into a real Rappelz monster or mount, with idle, walk, attack, hit and death.

  • GLB / FBX / Blender import
  • Retargeted, natural animations
  • Riding mounts with seats
  • Database + client in one go
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Items, Costumes & Mounts

Full skin sets, wings, weapons and mounts that fit every race and every animation.

  • Body, head, gloves, boots, back
  • All races male & female
  • Icons, names, item rows
  • Delivered to your testers
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Client & Graphics

A sharper, faster client: DirectX 11 renderer, new UI windows and themes, full Arabic layout.

  • DX9 parity, then better
  • New windows & UI themes
  • Arabic right-to-left text
  • Client crash reporting
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Server Development

C++ features inside the game server - new systems, packets, events and the fixes that keep it alive.

  • New gameplay systems
  • Client-server packets
  • Debug logs & crash reports
  • Safe deploys, zero guesswork
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Web, Shop & Payments

The website, item shop, battle pass and admin panel that turn players into supporters.

  • Battle pass & item shop
  • PayPal checkout
  • Admin panel & rankings
  • Security audits
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Launcher & Patching

A launcher that just works and a patch pipeline that ships your changes to every player in minutes.

  • Incremental launcher patches
  • Resource packing
  • Classic / new map switch
  • Versioned, reversible
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Security & Performance

Hardened logins, least-privilege databases, faster servers and fewer crashes.

  • SQL & login hardening
  • Performance profiling
  • Exploit fixes
  • Monitoring & alerts
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In-house technology

MapForge - our Rappelz map engine

We built our own editor for Rappelz maps. It generates complete dungeons in seconds and checks every one before it ships - that is why our maps are fast to make and solid to play.

  1. 01

    Complete dungeons in seconds

    Caves, crystal caverns, lava halls or built temples - rooms, winding corridors, ramps, rocks, lights, monsters and a boss room from one seed.

  2. 02

    Quality-checked automatically

    Every floor reachable, every ramp walkable, no dead ends, no floating props, no monsters inside walls - measured on every map.

  3. 03

    Real 3D, real lighting

    Edited in a live 3D view with the game's own lights and fog, so what you approve is what players see.

  4. 04

    One click to live

    Server files, launcher patch, styled minimap and testers placed at the entrance - shipped and verified in one step.

MapForge
Pick where the new map goes and how it is generated
Pick where the new map goes and how it is generated
Themed minimaps drawn automatically
Themed minimaps drawn automatically
Selected work

Made in the engine, not in Photoshop

Real captures from maps we built - rendered with the game's own assets and lighting.

How it works

From idea to live in four steps

  1. 1

    Order

    Tell us what you need on the order page - it reaches the team instantly.

  2. 2

    Scope & quote

    We talk it through on Discord, agree on scope, price and dates.

  3. 3

    Build & preview

    You see progress as we go - screenshots, test builds, test characters in place.

  4. 4

    Ship & support

    We deliver to your server and players, then stay around for fixes.

Ways to work together

Pick the size of the job

Every project is quoted after a short talk - you only pay for what you need.

Single Feature

One clear task, done right.

Custom quote
  • One service or fix
  • Fixed scope & price
  • Preview before delivery
  • 14 days of fixes
Choose

Full Partnership

Your dev team on call.

Custom quote
  • Client, server, web & tools
  • Roadmap planning with you
  • Priority on Discord
  • Ongoing support
Choose
Questions

Good to know

Which Rappelz versions do you work with?

Our daily work is on Epic 9.x client and server sources. Tell us your version on the order page and we confirm before anything is agreed.

Do I need to give you my server files?

Only what the job needs. Content work (maps, monsters, items) can be delivered as files you install; engine work needs the related sources. We sign an NDA if you want one.

How do I pay?

After the quote is agreed - usually a deposit to start and the rest on delivery. Larger projects are split into milestones.

How fast can you start?

Small features often start within days. The order page lets you choose your timeline and we answer on Discord.

Can you work in Arabic?

Yes - we speak English and Arabic, and we build Arabic right-to-left support into clients and websites.

What happens after delivery?

Every package includes a fix period. Partnerships include ongoing support.

Ready to start your golden age?

Place an order in two minutes, or join our Discord and talk to the team directly.